Chance Rolls in Dungeons & Dragons Can Help You Be a Superior DM
In my role as a DM, I traditionally avoided heavy use of randomization during my D&D adventures. I preferred was for narrative flow and what happened in a game to be shaped by player choice rather than pure luck. That said, I chose to try something different, and I'm very pleased with the outcome.
The Catalyst: Observing a Custom Mechanic
An influential podcast features a DM who regularly calls for "fate rolls" from the participants. He does this by picking a polyhedral and outlining potential outcomes contingent on the roll. It's fundamentally no different from rolling on a random table, these get invented in the moment when a character's decision doesn't have a predetermined resolution.
I decided to try this technique at my own table, primarily because it appeared engaging and offered a break from my usual habits. The experience were fantastic, prompting me to reflect on the ongoing balance between planning and randomization in a tabletop session.
An Emotional Story Beat
At a session, my party had just emerged from a city-wide fight. Later, a cleric character inquired after two beloved NPCs—a brother and sister—had survived. In place of picking a fate, I asked for a roll. I instructed the player to roll a d20. I defined the outcomes as: a low roll, both died; a middling roll, only one succumbed; on a 10+, they made it.
The die came up a 4. This resulted in a incredibly moving moment where the adventurers discovered the bodies of their companions, forever united in death. The party held last rites, which was particularly powerful due to prior roleplaying. As a final gesture, I improvised that the forms were strangely restored, showing a enchanted item. I rolled for, the item's contained spell was exactly what the party required to resolve another pressing story problem. You simply plan such perfect story beats.
Honing On-the-Spot Skills
This experience made me wonder if chance and thinking on your feet are truly the beating heart of this game. Even if you are a detail-oriented DM, your improvisation muscles need exercise. Groups reliably take delight in upending the most carefully laid plans. Therefore, a skilled DM needs to be able to think quickly and create content in the moment.
Using similar mechanics is a fantastic way to train these talents without straying too much outside your usual style. The trick is to deploy them for minor circumstances that won't drastically alter the overarching story. As an example, I wouldn't use it to establish if the king's advisor is a traitor. But, I could use it to decide if the PCs reach a location just in time to see a key action takes place.
Enhancing Collaborative Storytelling
Spontaneous randomization also works to maintain tension and foster the feeling that the game world is alive, evolving according to their actions as they play. It reduces the sense that they are merely pawns in a pre-written script, thereby bolstering the cooperative aspect of the game.
Randomization has historically been integral to the core of D&D. Original D&D were filled with encounter generators, which fit a playstyle focused on treasure hunting. Although modern D&D tends to focuses on narrative and role-play, leading many DMs to feel they must prep extensively, this isn't always the best approach.
Striking the Healthy Equilibrium
It is perfectly nothing wrong with thorough preparation. But, there is also nothing wrong with letting go and letting the whim of chance to determine certain outcomes instead of you. Direction is a significant part of a DM's responsibilities. We need it to run the game, yet we frequently find it hard to give some up, even when doing so could be beneficial.
My final suggestion is this: Do not fear of letting go of the reins. Embrace a little randomness for minor story elements. The result could discover that the organic story beat is far more powerful than anything you might have planned on your own.